Showing 2 results for Computer Game
1 K. Kabir, 2 A. Tizvir, 3 S. Hadian, 4 Z. Moslemkhani,
Volume 2, Issue 4 (10-2013)
Abstract
Background: Life style changes have been considered in different ways in urban communities. Apartment housing, lack of physical activities, both parents being employed, entertainment devices relying on monitor display screens being within reach, leads our children to a sedentary life style. Obesity is just one of the side effects of this kind of living while children's confrontation with computer is decreasing to a lower age. There have been lots of surveys related to the duration of time spending on these entertainments with high school students but no research have been carried out on elementary school students in Iran. Methods: This cross-sectional study was carried on a sample of 450 male and female students attending the assessment center to register in the first grade in Karaj city. Results & conclusion: Therefore, in this survey, the average time new comers spent in front of a monitor screen was taken into account .The result showed that some part of child's daily activities was allocated to electronic devices having a monitor screen. Our findings showed that the allocated time for watching TV was 2.6 hours per day, for satellite programs: 0.49 hours per day, for Computer operating: 0.9 hours per day, Computer games: 0.38, and play station: 0.14hours per day and in total they used electronic devices 4.6 hour per day. Moreover, in this study, the BMI of each case has been calculated and the spread rate of weigh disorders was studied. About the weight disorders, we found that 15.8 % of students in this survey were low weight, 69.8 % were in normal ranges, 8.9 % were overweight and 5.4% were obese. In this survey, the relation between weight disorder and the rate of using electronic monitor screens was also studied. however, we couldn’t find any relevance between the two variables, probably the weight disorders must be affected by many other factors. We considered demographic variables as well as other variables which may affect weight disorder.
Fereshteh Amouzadeh, Peyman Honarmand, Ali Moghadamzadeh, Reza Rostami ,
Volume 10, Issue 3 (9-2021)
Abstract
Background and purpose: Hyperactivity is one of the most common neurodevelopmental disorders of childhood. This leads to problem in attention and controlling impulsive behaviors. The prime objective of the current study was to comparative the impact of commercial and educational computer games on the ADHD Symptoms in Students with ADHD.
Materials and methods: In this study, amongst the76 children diagnosed with ADHD, 64 were selected and, randomly divided into four groups of 16 subjects: control, educational computer games (chess training), commercial computer games (Fifa) and combine, based on their age and gender, and the results of the pretest, which were performed by means of Conners and Snap-iv instruments and performed both games for a period of 11 consecutive weeks and a weekly session of 1 to 1.5 hours. Also the combine group performed both games for a period of 11 consecutive weeks and a weekly session of 1 to 1.5 hours. After 11 weeks, each group was re-evaluated. After a month, a follow-up test was carried out. Pearson correlation, Mix Anova, Anova, Tukey and Bonferroni test were used to analyze the data (p≥0.05).
Results: The findings indicated that educational computer games (chess training), commercial computer games (Fifa) reduced the symptoms of ADHD in the groups and the difference between the two games is not significant.
Conclusion: so it is suggested that educational computer games (chess training) and commercial computer games (Fifa) be used to reduce the symptoms of ADHD.